Okay, I admit it: Sometimes I play Microsoft Solitaire (i.e., "Klondike" Solitaire: draw 3, with 3 re-deals, Vegas scoring). Of course, it's the most widely-played computer game of all time. Occasionally I go on these benders and play it quite a bit for a few days.
Most games are lost, but I can usually eke out a win in about 20-30 minutes of playing. However, just today I probably lost 30+ games in a row over maybe 2 hours. Still no win so far today. I have to be careful, because I get in a habit of quickly hitting "deal" instantly after a loss (my "hit", if you will), and after an extended time by hand starts to go numb and I start making terrible mistakes because my eyesight starts getting all wonky. (Is it fun? No, I feel a vague sense of irritation the whole time I'm playing, until I actually win and can finally close the application. Hopefully.)
So this brings up the question: What percentage of games should you be able to win? Obviously I don't know, but my intuition says around ~20% or so maximum. I'm also entertaining the idea of building a robot solver, improving its play, and seeing what fraction of games it can win. Apparently this an actually outstanding research problem; Professor Yan at MIT wrote that this is in fact “one of the embarrassments of applied mathematics” in 2005.
The other thing is that all of the work done on the problem apparently uses some astoundingly variant definitions for the game. First, the "solvers" that I see are all based on the variant game of "Thoughtful Solitaire", apparently preferred by mathematicians because it gives you full information (i.e., known location of all cards), and are therefore encouraged to spend hours of time considering just a few moves at a time (gads, save me from these frickin' mathematicians like that! Deal with real-world incomplete information, for god's sake!).
Secondly, they use the results from this "Thoughtful Solitaire" (full information, recall; claiming 82% to 91% success rate) simultaneously for the percentage of regular Solitaire games that are "solvable". But this meaning of "solvable" is only a hypothetical solution rate for an all-knowing player; that is, there are many moves during a regular game of Solitaire that lead to dead-ends, that can only be avoided by sheer luck, for the non-omniscient player. If they're careful the researchers correctly call this an "upper bound on the solution rate of regular Solitaire" (and my intuition tells me that it's a very distant bound); if they're really, really sloppy then they use the phrases "odds of winning" and "percent solvable" interchangably (when they're not remotely the same thing).
So currently we're completely in the dark about what the success rate of the best (non-omniscient) player would be in regular Solitaire. I'll still conjecture that it's got to be under 50%.